Sorcerer

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| All companions in the group start damaging additionally by earth magic
| All companions in the group start damaging additionally by earth magic
| Attacks and spells by all characters, companions and members of the group in the area of the buff/aura are increased by the magic of earth.
| Attacks and spells by all characters, companions and members of the group in the area of the buff/aura are increased by the magic of earth.
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Revision as of 05:05, 17 June 2010

Image:Sorcerer.PNG Sorcerer specializes in inflecting all variety of elemental magic damage of which some of them are area magic. They also have shields of magic origin that protect them from magic and the same time increase their own magic spells too. The Sorcerer perform better in a distant combats then the close ones. Shaman can choose to be sorcerer at level 15 which later at level 31 it is sub-classified into two classes of elemental magic; Fire Spellweaver and Ice Spellweaver.


{{ {| cellspacing="2" cellpadding="6" border="0" |-style="background:#4682B4;" ! [Icon] ! Name ! Function ! Description |-style="background:#B0C4DE;" | Image:Air_shield.png ! Air Shield | It protects the magician from arrows, missile weapon and the magic words of each elemental magic. | The protective shield increases resistance to piercing injury and protection from magic elements. Does not work with other spells such as armor. |-style="background:#E3E4FA;" | align="center" | Image:2handed_staff.png ! Dual staffs | This skill allows the use of two-handed staffs. | Without this skill the character cannot use the two-handed staffs. |-style="background:#B0C4DE;" | Image:Ice_ring.png ! Ice Ring | The circle of ice around the target causes damages to all enemies in the zone of action | Attacking spell of water magic damage. Damage is depended on the extra water/all magic damage. It attacks all the mobs in a small radius around the target. Effective casualty radius-high. |-style="background:#E3E4FA;" | align="center" | Image:Lightning.png ! Lightning | Lightning damages four of nearest enemies | Attacking spell of air magic damage. Damage is depended on the extra air/all magic damage. It jumps over on the chain from the current purpose on its neighbors. It strikes to 4 enemies. Effective casualty radius - high. |-style="background:#B0C4DE;" | align="center" |Image:Magic_shield.png ! Magic Shield | The enemy's attack can generate a magic shield, which absorbs some of the receiving damages. | The shield, which generates upon the physical attacks on the sorcerers, absorbs a specific quantity of damage, after which it disappears. |-style="background:#E3E4FA;" | align="center" | Image:Strength_earth.png ! Strength of the Earth | All companions in the group start damaging additionally by earth magic | Attacks and spells by all characters, companions and members of the group in the area of the buff/aura are increased by the magic of earth. |} }}


Skills of the magician

Level of character 15

  • Two-handed staffs level 1
  • Lightning level 1

Level of character 22

  • Magic Shield level 1

Level of character 24

  • Air Shield level 1

Level of character 30

  • Ice Ring level 1
  • Strength of the Earth level 1

Level of character 32 (in parallel with the corresponding skills of new class)

  • Air Shield level 2

Level of character 42 (in parallel with the corresponding skills of new class)

  • Air Shield level 3

Level of character 52 (in parallel with the corresponding skills of new class)

  • Air Shield level 4
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