Herbalist

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File:Herbalist.PNG Herbalist specializes in the treating skills of prolonged durations; healing himself and teammates, removing the harmful spells from his group members as well strengthening them. Healer will have the option to choose Herbalist class at the level 31.

Icon Name Function Operating principle
image:Hidden_Reserves.png Hidden Reserves It adds 1000 of health and 2000 of mana to all the heroes in the group in its lvl 1. Aura, which increases a good quantity of health and mana to character, pet and to the group members, who are located in the radius of action.
File:Guardian-Angell.png Guardian-Angel If the health rate falls under 20% he receives some health value once. If the health of the target falls below 20%, the target obtains uni-fold healing. The size of health depends on additional damage by magic.
image:Rally.png Rally If a member of group dies, other members of the group increased HP by 1500. The base health of character, pets and other members of group increases with death of a member of the group.
image:General_Regeneration.png General Regeneration If target with this effect is hit and the hit was supposed to kill it, target receives 3092 health. If a target with this spell, gets a fatal spell which will reduce his health to 0 or less, due to the spell instead of fatal faith he gets health from the hit. Health received is depended on the additional magic damage.
image:Radiance_of_Life.png Radiance of Life It recovers the surrounding members of the group immediately, adding 25535 of the health to them. It heals character, pets and the group members in certain radius from the character. Size of health depends on additional loss by magic.
image:Numbness.png Numbness It adds 600 of health and takes all the long-term effects of arms and poisons off the group members. It increases the base maximum of the health of character, pets and members of group in the radius of action of spell and decreases the time of action of negative effects.
[image:Last_Chance.png ] Last Chance When a critical health level, the armor, health and effectiveness of magic words are increased by 50%. If the health of character descends below 30%, its base maximum of health grows, armor becomes stronger, and additional loss increases by magic by 50%

Level of character 31

  • Hidden Reserves level 1

Level of character 40

  • Guardian-Angel level 1

Level of character 44

  • Hidden Reserves level 2
  • Rally level 1

Level of character 48

  • General Regeneration level 1

Level of character 50

  • Guardian-Angel level 2

Level of character 52

  • Radiance of Life level 1

Level of character 54

  • Numbness level 1

Level of character 58

  • Guardian-Angel level 3

Level of character 60

  • Hidden Reserves level 3
  • Numbness level 2

Level of character 63

  • Last Chance level 1

Level of character 65

  • Guardian-Angel level 4
  • Last Chance level 2
  • Numbness level 3
  • General Regeneration level 2
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